Ample Time: "I still remember what Brother Light said at the beginning. What Wasteland Online wants to create is a completely real world! Since it is a real world, then doesn’t that mean that NPCs will definitely evaluate the player's behavior and make corresponding reactions?"
Night Ten: "It seems to make sense, but what does this have to do with the wider open world you are talking about? Originally, NPCs already have favorability settings."
Ample Time: "It has a lot to do with it! The player is set as a member of the 404 shelter. There is not only the relationship between the player and the NPCs, but also the overall evaluation of the players by the NPCs! For example, if one of the players killed a native today, do you think the relatives, friends, and neighbors of the native will welcome us with smiles tomorrow? Naturally, they will become vigilant even if it doesn't become hostile!"
Night Ten: "Seriously? You mean, joint responsibility?"
Gale: "This will make the game play a little bit difficult. Now that the circle is small, it is still manageable. But it is difficult to ensure that everyone is a normal player when the circle becomes big."
Ample Time: "I don't think so. The troublemakers and trolls are mostly new players, and it is unlikely for old players to suddenly change the gameplay style. Generally, these newcomers have no guns, no money, no attributes, and no skills. If there is a conflict, the NPCs can whoop their ass easily. If we find the problem early, we can deal with it early. After a period of time, once they become addicted to the game, they will cherish their account much more. It would make them think twice before doing something stupid. You know what I mean?"
Gale: "It makes sense."
Night Ten: "?? What? What? What do you mean?"
Ample Time: "The trolls and troublemakers are the problems that the server operation and maintenance personnel need to worry about after the internal test. Let's not discuss it here. In short, the power favorability system has been opened, which shows that the publisher has consciously guided the players to start thinking about the overall interests of the shelter. But why did they roll out this suddenly, you ask? Obviously, it is paving the way for the 'opening of a new map' and adding new forces!"
Old White: "I agree with Ample Time. I don’t know if you all have noticed it. As mentioned in Article 5 of today’s update announcement, the shelter B2 floor will be opened after the 'Bloodhand Clan' is cleared! What does this mean? Obviously the new map has been developed, but it’s not yet open."
Night Ten: "damnit, is this testing the AI or testing us again?"
Ample Time: "I think it is both! After all, the game is for people to play. If they want to create a game close to the real world, an open virtual community, then they have to test the player's behavior in this community and adjust server rules and gameplay. I have to praise the development team again, this idea is simply incredible!"
Old White: "Okay, okay, stop shilling, tell me what you think? What do we do next? Hunt, or some other activities?"
Ample Time: "After the winter, there will be fewer and fewer prey, and the profit of hunting is not high. Now that the war with Bloodhand Clan has begun, I speculate that the administrator will soon increase the bounty for marauders. The next stage of gameplay will revolve around this."
Gale: "It makes sense."
Night Ten: "By the way, we bought our land but we haven't started construction yet. When will we build a house?"
WC_really_has_mosquitoes: "Yes, yes, I am waiting to open the workshop. (͡° ͜ʖ ͡°) ”
Gale: "Don't worry, our own construction efficiency is too low, it is better to hire a few people to build it."
Ample Time: "I think so too. Just leave the task of building a house to the professional construction players. We still focus on farming coins and upgrading equipment."
Chu Guang, who hadn't been on the Penguin chat software for a long time, looked at the computer screen and was impressed by those players again.
As expected of Ample Time!
His understanding of the version was better than his.
"Starting tomorrow, I'll increase the bounty for marauders."
"Capture a hostile target: After the identity is confirmed as a marauder, an additional 20 silver and 200 contribution points will be awarded on the basis of the original 5 silver coin reward. Bring back a marauder's corpse: an additional 10 silver coins and 200 contribution points will be awarded based on the original 5 copper coin reward."
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