Early in the next morning.
Outside the wall of the nursing home, there were loud voices and shouts.
"For the abandoned construction site stone transportation mission, a group of three is currently waiting for one more player. The rent for two small carts has been paid. Anyone who wants to join our team, please PM me immediately."
"Are there any players of the strength type? Waiting for one teammate to cut trees and earn money to level up!"
"Agile type player is waiting for one teammate to accept the mission to scavenge the northern townhouse! Perception-type players will be considered first. Intelligence type players, please stand aside."
"Damn, do intelligence type players have no human rights????"
"The outpost is recruiting part-time warehouse administrators, with a fixed daily salary of 9 silver coins and 100 contribution points. Working hours are from 6 am to 6 pm, with a 3-hour break in between. Work content includes checking account books and inventory, material procurement and sales. Intelligence types will be considered. Only two people are needed. Note that the administrator will always watch you, if he finds out that you are breaking the rules, you will be punished severely... Fuck yeah! Sign me up!"
"The woodworking hut is also hiring! The daily minimum salary is 10 silver coins and 200 contribution points, and additional commissions will be based on tool making orders. Uh, woodworking experience is required. Must know how to handle logs, and can make good quality furniture, bows, and spears.... Damn, those requirements are so high."
After the update, every player received a novice gift pack of 5 copper coins from the generous administrator.
What can 5 copper coins do? (adsbygoogle = window.adsbygoogle || []).push({});
It can actually do many things.
For example, players can rent an axe for 5 hours from the logging hut, or rent a cart or other tools from the warehouse for 5 hours.
In addition to renting, players could also buy a pound of shofar potatoes, green wheat or 100g of jerky in the warehouse. The power of purchasing is still high.
It must be said that players are creatures that can always adapt to a new environment easily.
If the scavengers on Bett Street heard that someone would replace the chips that they had been using for nearly a century with a few pieces of metal, they would immediately stand up and fight that person desperately.
But the players were different.
They were a group of particles suspended in the brownian motion in a bottle, and chaos and order have duality in them. As long as they still needed to repeat the two actions of putting on and taking off the helmet, they would never be able to jump out of this bottle.
The game has the rules, and updates and adjustments are the norm.
For players, this is common sense.
In less than an hour, these little geniuses without a teacher were already familiar with the new version of the rules, and began to figure out how to adapt to this version within the rules.
The open space in front of the fence.
Ample Time did not leave immediately. Instead, he found Old White, Night Ten, and Gale, and sat around together for a combat meeting.
Ample Time: "The biggest change in Alpha 0.3 is the changes to the economic system and identity system."
Ample Time: "I just consulted the administrator's assistant. If we want to get contribution points, in addition to making major contributions, they can only be obtained through employment. Take the warehouse administrator with the lowest threshold as an example, you can get 100 contribution points for one day of work. If everyone's contribution points begin with 0, it will take 20 days to reach citizenship under normal circumstances."
Gale touched the bridge of his nose, raised his hand and said.
"Let me add something. It is not only through employment. Daily tasks are guaranteed to get contribution points. Take cutting 20 trees and dragging them to the woodworking hut as an example. In addition to the rewards for cutting the trees, we can also get 80 contribution points… But the upper limit of contribution points we can get is only 160 points, which means that by completing two missions, we will hit the upper limit."
Ample Time: "Mhm… Using the break time of the warehouse work to do daily work, the theoretical maximum contribution point that can be obtained in a single day is 260, and it takes 8 days to accumulate 2000 points. However, it is estimated that it is difficult for ordinary people to achieve it."
Night Ten whispered.
"Damn, in this way… Isn't my 3,000 contribution points a bit ridiculous?!"
Old White touched the back of his head and said with a smile.
"I have 5000."
Night Ten: "Holy shit!"
When entering the game for the first time, the contribution points of cutting trees were calculated based on the length and thickness of the wood. Trees as thick as arms would gain 1 contribution point per meter. Trees as thick as thighs would gain 2 contribution points per meter.
Maybe the game's numerical planning was not well designed. As a result, Old White of the strength type gained 800 points just by cutting trees, and even Ample Time who had the worst stamina gained 300 points per day.
This was obviously unreasonable.
Sure enough, starting from the Alpha 0.2 version, the income from cutting a tree has been slashed; and now in the Alpha 0.3 version, the income from cutting a tree is only two or four copper coins according to the thickness and length. And if players don't have their own axe, they have to pay a rent of 1 copper coin per hour and accept credit.
Even if one cut 20 pine trees as thick as thighs in a day, one would only earn 80 copper coins, which was only 8 silver coins.
Coupled with the 80 contribution points settled by 20 trees, the class of Lumberjack was greatly nerfed compared to when it was just started!
However, the outpost was not short of wood. It was estimated that the trees were cut to prepare for farming in the coming year.
"Thanks to the overflow of contribution point data in the early game, the four of us have the highest contribution points in the game. I have already redeemed my citizenship, you should upgrade your status as well. In this way, the area we get in total will add up to 20 square meters. We can enclose an area close to the nursing home."
"What are we doing with the land?"
"Building a house of course! Is there something wrong with building a three-story building with a small apartment of 20 square meters? As long as the height does not exceed the nursing home in the middle, we should be fine. The first floor can be the living room and the second and third floor will be partitioned so each of us will get a room. Isn't this nice?"
Ample Time rolled his eyes at Night Ten. How could this guy ask such a stupid question.
"It makes sense..." Old White's eyes lit up. "We can use the first floor as a shop to do business!"
The building would face the main entrance of the nursing home, the resurrection point of the players. It was simply the prime location amongst the prime locations. Anything they were going to sell would make them rich!
"Yes! I also took this into consideration!"
Ample Time snapped his fingers, smiled on his face, and said confidently.
"The new version obviously encourages players to be creative and organize production and trading by their own initiative! Do you remember what the dev emphasized at the beginning? The goal of Wasteland Online is to create an economic system that can truly reflect the relationship between supply and demand. And this also determines that a large part of the equipment and supplies of the players in the future may have to be obtained through transactions between players!"
So now was a perfect time to enclose the land.
Unfortunately, the identity system limited the upper limit of the land that each player could purchase. Otherwise, Ample Time would've given in to his want of saving money to buy all the land around the nursing home and directly develop the wasteland real estate.
Isn't this more cost-effective than buying a house in Beijing, Shanghai and Guangzhou?
After all, there's no way that this game would not be popular after releasing.
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