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Interlude: Vacation

It all began with two bandits in an impoverished country at the fringes of the continent. They had no weapons, no capital, not even food to eat. All they had was their might and intelligence. One of them was strong, the other clever. And that was worth a fortune.

By absorbing other bandit squads into their own and acquiring patrons, they expanded rapidly. They broke free of their tiny homeland and spread across the continent, plundering wherever they pleased. Their strength saved them from defeat, their cleverness saved them from incarceration.

Their bandit squad’s symbol was the first thing they ever stole: a barrel, the type used to store alcohol.


Bandit Squad Barrel. What had started as just two people had become a menace feared throughout the land. They had three iron mandates: confrontations are to be avoided, success is to be expected, and quality is to be maintained.

Therefore, with the information obtained from ninjas infiltrating the Gladis Earldom, Geffroy Barrel, chief of Bandit Squad Barrel, knew exactly what to do.

“The time is nigh. There’s no point in confronting a Level 8 hunter.”

They didn’t fight anyone formidable, so they never lost.

They always made thorough preparations, so they never panicked.

They followed the ley lines as they traveled and always trained hard, so they were strong.

At the chief’s command, his subordinates all moved in perfect sync. They were confident, almost like an army.



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