Fortnite's success was reaching levels no one had thought possible. Despite Minecraft being very popular, the amount of players playing it was only 100 million, which although it seems small compared to the total amount of people in the world, it was still a large amount in relation to other games, which where games most successful in the world had no more than 1 million people playing weekly.
But compared to the success of Fortnite, Minecraft was lagging far behind, as between trying and testing a $20 game or a free game, it was obvious which people would choose.
While Minecraft sales brought the game to over 100 million copies sold, Fortnite was approaching the incredible number of one billion players!
Alex was shocked as he looked at the data provided by the system.
[Fortnite]
[Total Fortnite Unique Players: 914,000,000]
That number alone was enough to make Alex's jaw drop. Considering the population of 7 billion people in the world, Fortnite reaching almost 1 billion people is considering that around 15% of people in the world are connected to the game, and considering the children and elderly who were possibly out of contact with the game initially, that number can go up to something like 1 in 4 people in the world decided to log into Fortnite to experience this!
By studying the data more, Alex was understanding more of these people's behavior.
[Online Players: 887,000,000]
[Players in Fortnite Battle Royale: 70,000,000]
[Players in Fortnite Oasis: 817,000,000]
The game had been released 2 hours ago, so even if the stores were interesting, those who entered Fortnite with the intention of trying out Battle Royale were already playing that mode, while those who entered the game just out of curiosity after seeing the Minecraft Hype, just got connected to Fortnite Oasis.
Seeing that the amount of players in Battle Royale was increasing, but at a somewhat slow rate, it was clear to Alex that the vast majority of Fortnite Oasis players would not even try Battle Royale mode and would just continue using Oasis mode .
Oasis was the name Alex had decided to use for the virtual world he was going to make, as well as for Ready Player One, the movie he was inspired by, the name of the virtual reality game is called Oasis, Alex felt that this was a very suitable and also decided to use that name.
For now this was just called Fortnite Oasis, as it was only connected to Fortnite, but Alex intends to turn this into just Oasis in the near future, using the GP he earns to finally turn this into a Hub that will increase sales every year. games.
Thinking of the GP he may have won, Alex looked at the stats and had a big smile on his face.
[Total Earned - $182,000,000] [GP: 914,000]
It's not like he never won 1 million GP, but considering this was only earned on the first day, Alex was pretty excited.
He knew that to make a consumer lose his fear of starting to consume in the virtual store, it was necessary to make the consumer comfortable with that world and with time the player would feel the need to spend money and get something, with that door open the expenses would increase more and more.
Considering that the first day already generated almost 200 million dollars, Alex knew that in the future this revenue would increase more and more, reaching absolutely unimaginable amounts!
Alex was at almost 5 million GP, but with the intent of making Oasis a standalone version with all the features he envisioned, he knew that wouldn't be enough for now.
So Alex bought something to eat from Shokugeki no Souma, leaned back in his chair and watched the sales numbers soar as if they were the most interesting movie he had ever seen in his life.
While Alex was enjoying life and enjoying the numbers rising on his account, people around the world were shocked by the technology of Fortnite.
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