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Goblin Slayer - Volume 3 - Chapter 4.1




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Interlude – Of The Gods’ Creating A New Scenario

Now she’d done it. 

Yes, even the sweet-hearted goddess Illusion could make a mistake. 

She had found a vibrant young girl living in a village. 

She had noticed that this girl had feelings—though one-sided—for a boy who was ill. 

She prepared story markers to lead her to an herb that would cure the illness. 

She guided hale and trustworthy allies to the girl to aid her. 

The caves and monsters in the girl’s path she made simple enough to overcome. 

All was set. All was perfect. She was ready to oversee the girl’s brilliant adventure. 

Then came the moment of truth. She flung the dice as hard as she could… 

But it morphed into an awful thing. 

Unhappily, unluckily, the girl’s swords and spells missed by a mile. 

The monsters, who should have been no hindrance at all, landed crushing blows and wiped the girl and her party out. 

Not even the gods know if this world is ruled by fate or chance. 


Thus, the dice alone are absolute. They cannot be rerolled. 

Of course, there is nothing to say that a second roll would come out any better than the first. But be that as it may. 

The goddess Illusion lost the adventurers she had watched over so caringly, so lovingly. 

It was a common enough story. Most unfortunate. But it was done, and there was no undoing it. 

The poor young woman’s exploit ended there. It was time to ready the next adventurer. 

But before that, the goddess went to her bed, buried herself in the blankets, and wept into her pillow. 

She would probably be sniffling away for some time before she got over the loss of this adventurer—just like with all the others. 

The trouble was the god Truth. 

This god cast his eye upon the accursed thing in the deepest reaches of the dungeon, the thing the girl had never been able to obtain. 

Illusion was otherwise occupied, and if she wasn’t going to use it, why shouldn’t he? 

This was his chance to create a trial that would really give those adventurers something to chew on. 

A Demon Lord, a Dark God, or some yet unknown ancient threat revived. 

Never-before-seen traps, unsolvable labyrinths, fearsome monsters, strange quest givers, betrayal, intrigue! 

The more experienced the adventurer, the less likely they were to accept a quest without scrutinizing it closely. 

By the time Illusion realized what Truth had so gleefully prepared, things were already well under way. 

She could hardly order him to stop now, but events seemed headed for a terrible conclusion. 

Now, what would Illusion do…? 



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