2
The vast sky was high.
Infinitely high.
And the sunlight within it was obstinately strong, shining white and bright.
However, as a result, even though it was still full daytime, the color of that sky was a dark blue that was nearer to indigo than the shade generally termed “sky blue.” It was a hue that seemed to hint at what lay beyond the atmosphere.
At the far edge of this landscape was a range of hazy, perfectly ordinary gray mountains. This was nothing remarkable; these peaks could be seen from anywhere within the surrounding two hundred kilometers.
The sunlight was intense, but the wind held a knifelike chill. Considering the altitude, that was only to be expected.
This place was under the jurisdiction of the Chinese server.
It was the southeastern portion of a vast region known as Kazakhstan in the real world.
It was an ancient town called Tekeli.
In the world of Elder Tales, this area was called Aorsoi. That was the name of the region, not of a country.
This vast inland area was surrounded by deserts, including the Skull Desert and the Desert of Red Sands. Yet even the areas that weren’t desert were nothing but arid, desolate wasteland. There were very few plants that grew thickly enough to provide a place to hide; the greenery that seemed to cling to the ground only covered the gray-brown earth here and there. This was a transitional region between a steppe and a plateau, and although it was impossible to tell just by looking, since the scenery was similar for as far as the eye could see, the altitude was quite high.
Even in summer, the hottest temperature was only a bit above twenty degrees Celsius.
Now, four months after the Catastrophe, when night came, temperatures quickly fell below ten degrees.
There was a reason “Aorsoi” was the name of a region, rather than a country: Very few people were in this immense area.
China’s economic development might be remarkable, but that only meant the wealthy class had grown—the majority of it in a few of the bay areas—and reality was still harsh elsewhere. In any case, real-world western China, Kazakhstan, and the rest of Central Asia were most definitely not densely populated.
Elder Tales had been designed with the intention of having players play on the servers of their native lands, and so an area’s player population was directly linked to the number of Adventurers in that region. In other words, the emptiness of the Aorsoi region was linked to Kazakhstan’s dearth of Elder Tales players.
MMOs were a type of free-market service, and the amount of resources that would be directed toward development reflected the number of users.
Kanan Internet Corporation, which ran the Chinese server, had naturally concentrated its development resources on the coastal areas at the eastern edge of the continent, where it had the most users. As stages for fantastic adventures, the Great Wall and the areas around Beijing had also received elaborate designs.
Meanwhile, Aorsoi had few native users (and they weren’t picky), so it was an undeveloped area that still held only sparse, scattered dungeons and quests.
However, even in a region like this one, the basic terrain was a faithful re-creation of the real world. In the first place, the basic topography in every area of Elder Tales was real-world topography, gathered from laser measurements taken by drones and satellite photos.
The intent of this idea had been to reduce development personnel expenses, but the realistic topographic data and the ease with which it captured user sympathies had made it one of the distinguishing features that had boosted Elder Tales’ reputation.
In Aorsoi, the weather emulator and the Half-Gaia Project—in which real-world Earth was reproduced with its distances halved—had re-created the sights of Central Asia, which had remained unchanged since antiquity: arid land, cold wind, and a sky that was far too blue.
This beautiful scenery signaled an unforgiving natural environment, and in the post-Catastrophe world, its fangs barred Adventurers’ way with a realism that surpassed reality.
“Jesus,” Leonardo muttered. He was lying limply in the center of the ruined town of Tekeli.
This town was his prison.
Leonardo, who had come to this town through a chain of events, had learned that it had a temple. Temples were game-related buildings that functioned as resurrection points, and there was one in every player town.
Adventurers who died in Elder Tales were revived at the last temple they’d visited. Even in this world, which had gone mad following the Catastrophe, that hadn’t changed.
Temples were composed of the resurrection point—meaning the temple itself—and a wider “detection area.” In most cases, detection areas were the same size as the town that held the temple. In other words, the moment anyone entered the town, they were treated as if they’d visited the temple and “registered.” Afterward, if that Adventurer died, they were revived at the temple where they’d been registered.
Raid zones and high-difficulty dungeons were equipped with these mechanisms as well. In other words, those entire zones were detection areas, and if you died in them, you revived at the resurrection point at the dungeon’s entrance.
The temple in the ruins of Tekeli was no exception, and its detection area was the entire ruined town.
At first, Leonardo had been psyched that this temple existed.
After all, due to those certain circumstances, he’d been traveling through Central Asia, and this temple was a welcome save point. Journeys in this region were merciless and harsh. If he’d died, he would have had to restart his journey from a far-distant place.
He’d even thought of this temple—which stood right smack in the middle of the wilderness, all by itself—as a divine favor.
However, the reality was quite different.
No Comments Yet
Post a new comment
Register or Login