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Grimgal of Ashes and Illusion - Volume 5 - Chapter Aft




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Afterword

There’s a game called Romancing SaGa 2. It was originally for the Super Famicom, so there may not be many of you who have played it (there’s an iPhone port, too).

As you’re aware (?), Romancing SaGa is an RPG series that sells itself on its open scenario. In RS2, you play as a succession of your original protagonist’s heirs. I liked this system of succession, and I thought Fire Emblem: Genealogy of the Holy War was satisfying for the same reasons, but I played RS2 years before it, so it’s the one that’s had the deeper impact on me.

In Japanese RPGs (or rather, console games in general), there’s a scenario to follow, and you enjoy it from the perspective of a single protagonist. However, in RS, as I already mentioned, the scenario is open, and depending on how you advance through the story, it changes a little. RS2 takes this a bit further with its succession across generations, and it allows the player to create the history of the game world.


I was charmed by this RPG, which had a lot in common with one of Koei’s historical simulation games. (Which, by the way, I like historical simulation games, too. Though I usually stop playing before I finish them.)

I really doubt I’ll do it in Grimgar, but someday I’d like to write a fantasy novel where we watch history be created through a succession of the protagonist’s heirs. Or rather, I want to play a game like that with modern technology. Could someone please make it? Actually, is there going to be a new SaGa game? In early December 2014, when I’m writing this afterword, there’s still no word on one. I have hope, based on certain signs, that there will be one announced soon. (Later, SaGa 2015 (Temporary Title) was announced. Yay!)

When I was in middle school, there was a period where I was reading magazines and studying programming by myself, so if things had gone completely wrong, I might have gone into game development. If that had happened, what sort of game would I have attempted to make before becoming frustrated with it and becoming a piece of human refuse? I wonder about that.

I’ve run out of pages.

To my editor, K, to Eiri Shirai-san, to the designers of KOMEWORKS among others, to everyone involved in production and sales of this book, and finally to all of you people now holding this book, I offer my heartfelt appreciation and all of my love. My other work which shares the same setting as Grimgar, What’s Wrong with a Hero Being Jobless?, will have its third volume published at the same time as this volume, so I ask you to please read that one, too, if you can. Now I lay down my pen for today.

I hope we will meet again.

Ao Jyumonji





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