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Grimgal of Ashes and Illusion - Volume 2 - Chapter Pr




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About Grimgar

Monsters

Kobolds

A humanoid race with dog-like heads. Built somewhat smaller than humans, they stand about 150cm tall. However, some large individuals can reach 170cm. Not as intelligent as humans, similarly to the dogs they resemble, they have a well-defined hierarchy and have built a society with a rigid class structure. They have strong bonds within their race, but are hostile to outsiders. Preferring to live in burrows, they are skilled with their hands, though not to the same degree as dwarfs or gnomes. They have developed a level of metallurgy technology that is not to be underestimated. Due to their occult beliefs, all kobolds carry talismans. The complexity of these talismans rises in proportion to the owner’s class, and these can sell for a lot of money. Volunteer soldiers have names for the different classes, such as lesser kobolds or elder kobolds, and use them to distinguish different individuals.

On Kobold Varieties

•    Lesser Kobolds: Appear on the first level and in the vicinity of the mines. Have weak bodies and equipment.

•    Kobolds:

 - Low Workers: Inhabit the second layer.

 - Workers: Inhabit the third layer and lower. Also known as followers.


•    Elder Kobolds:

 - Foremen: Inhabit the third level and beneath. Direct the other kobolds. Bring followers around with them.

 *In addition to these, there are kobolds with fixed roles within each class. 

Orcs

A green skinned and, from a human perspective, hideous race. They have flat noses, pointy ears, big mouths, and tusks. Built slightly larger than humans. Not so much in terms of height, but in terms of bulk. They have the tendency to dye their hair in a variety of colors. The first thing that those which wish to stand out and appear strong do is to dye their hair in vibrant colors. They like to dress themselves up, as well. Their intelligence is by no means low and, while a little rough, they are not so different from humans. However, they are bellicose, and even within their own race their conflicts are unending. These often result in bloodshed. Their level of civilization is not much different from that of humans, and they wear a wide variety of items. Due to the difference in body size, it is quite difficult for humans to use orcish items as is, but it is not completely impossible. Even if they can’t be used as is, in many cases they can be modified to allow them to be used. Like with humans, their possessions can vary considerably, but loot taken from them often sells for a good amount of money. Also, orc society uses a currency that resembles buttons made out of crystal, and depending on their size these may sell for anywhere from 5 to 500 copper. Since the times of the Alliance of Kings, orcs have been seen as a race equal to the undead, and with No-Life King now gone, they could be said to be the most prosperous race in the frontier. To humans, they are a powerful enemy, perhaps even their natural enemies. The occasional attacks on Alterna are nearly always carried out by orcs. Some orcs can even speak the human language.

Geography

Old City of Damuro

Damuro, roughly 4 km northwest of Alterna, was once the Arabakia Kingdom’s second largest city. It was quite the large city, but it fell to an attack by the Undying Empire and became a town of the undead. However, in the midst of the chaos following the death of No-Life King, the goblins that were being treated like slaves staged a rebellion. The battle between the undead and goblins over Damuro lasted for a long time, and in that time the Arabakia Kingdom moved forward with the construction of Alterna. The goblins built a kingdom based out of Damuro, but they never go to attack Alterna. The goblins are cautious of the human race’s strength of arms and seem afraid of entering an all-out war with them. The southeast section of Damuro, the Old City, has half fallen to ruin and is now primarily inhabited by lower class goblins. They are perfect targets for fresh volunteer soldiers to build experience in real battle with. However, there are some ambitious goblins among them that a amassing power in the Old City in order to make a name for themselves in the New City, so it is important not to get careless. A goblin that has hobgoblins following it around is especially dangerous.

Deadhead Watching Keep

Roughly 6 km north of Alterna. Garrisoned by orcs, it is an imposing fortress with towers at its center. There have been many times in the past where orcish forces have massed at this keep for an assault on Alterna, but thus far they have always been driven off. It has fallen to attacks by the Alterna Frontier Army a number of times, but is retaken each time. It would be an ideal target for a group of volunteer soldiers that have trained themselves up a bit.

Cyrene Mines

8 km northwest of Alterna. These mines were once managed by the Arabakia Kingdom, but are now occupied by kobolds and have developed a unique ecology. The mines are stratified into levels, and it is said there are more than ten of them in total. The highest levels have the weakest kobolds with the level of danger increasing the deeper you go. The first and second levels are inhabited by lower class kobolds and are not very dangerous, but caution becomes necessary from the third level down. Merry once faced a particularly vicious kobold on the fifth level with her comrades, Hayashi, Michiki, Mutsumi, and Ogu. She lost three of her comrades in that battle.





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